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Special thanks to
Wikipedia for the
explanation of the PlayStation 3 terms. 1080p
- 1080p is the shorthand name for a category of video modes. The number 1080
stands for 1080 lines of vertical resolution, while the letter p stands for
progressive scan or non-interlaced. 1080p is considered to be an HDTV video
mode. The term usually assumes a widescreen aspect ratio of 16:9, implying a
horizontal resolution of 1920 lines and a frame resolution of 1920 x 1080 or
about 2.07 million pixels. The frame rate in hertz can be either implied by
the context or
specified after the letter p (such as 1080p30, meaning 30 frames per
second).
While 1080p is sometimes referred to in marketing materials as "True
High-Definition" or "Full High-Definition", what constitutes high-definition
is continually evolving over time.
IEEE 802.11g - IEEE
802.11, the Wi-Fi standard, denotes a set of Wireless LAN/WLAN standards
developed by working group 11 of the IEEE LAN/MAN Standards Committee (IEEE
802). The term 802.11x is also used to denote this set of standards, and is
not to be mistaken for any one of its elements. There is no single 802.11x
standard. The term IEEE 802.11 is also used to refer to the original 802.11,
which is now sometimes called "802.11legacy." For the application of these
standards see Wi-Fi.
The 802.11 family currently includes six over-the-air modulation techniques
that all use the same protocol, the most popular (and prolific) techniques
are those defined by the b, a, and g amendments to the original standard;
security was originally included, and was later enhanced via the 802.11i
amendment. Other standards in the family (c–f, h–j, n) are service
enhancement and extensions, or corrections to previous specifications.
802.11b was the first widely accepted wireless networking standard, followed
(somewhat counterintuitively) by 802.11a and 802.11g.
802.11b and 802.11g standards use the 2.4 gigahertz (GHz) band, operating
under Part 15 of the FCC Rules and Regulations. The 802.11a standard uses
the 5 GHz band. Operating in the 2.4 gigahertz frequency band, 802.11b and
802.11g equipment can incur interference from microwave ovens, cordless
telephones, Bluetooth devices, and other appliances using the same 2.4 GHz
band.
While it is true that 802.11a and g devices may be legally operated in the
US without a license, it is not true that 802.11a and g operate in an
unlicensed portion of the radio frequency spectrum. Unlicensed (legal)
operation of 802.11 a & g is covered under Part 15 of the FCC Rules and
Regulations. Frequencies used by channels one (1) through six (6) (802.11b)
fall within the range of the 2.4 gigahertz Amateur Radio band. Licensed
amateur radio operators may operate 802.11b devices under Part 97 of the FCC
Rules and Regulations that apply.
Blu-ray Disc - Blu-ray
Disc (BD) is a next-generation optical disc format meant for storage of
high-definition video and high-density data. The Blu-ray standard was
jointly developed by a group of consumer electronics and PC companies called
the Blu-ray Disc Association (BDA). As compared to the HD DVD format, its
main competitor, Blu-ray has more information capacity per layer, 25 instead
of 15 gigabytes, but may initially be more expensive to produce.
Blu-ray gets its name from the shorter wavelength (405 nm) of a "blue"
(technically blue-violet) laser that allows it to store substantially more
data than a DVD, which has the same physical dimensions but uses a longer
wavelength (650 nm) red laser.
Blu-ray unveiled their plans for a Spring 2006 launch at the Consumer
Electronics Show (CES) in January 2006.
Bluetooth - Bluetooth is
an industrial specification for wireless personal area networks (PANs).
Bluetooth provides a way to connect and exchange information between devices
like personal digital assistants (PDAs), mobile phones, laptops, PCs,
printers and digital cameras via a secure, low-cost, globally available
short range radio frequency.
The name Bluetooth was born from the 10th century king of Denmark, King
Harold Bluetooth who engaged in diplomacy which led warring parties to
negotiate with each other. The inventors of the Bluetooth technology thought
this a fitting name for their technology which allowed different devices to
talk to each other.
CompactFlash -
CompactFlash (CF) was originally a type of data storage device, used in
portable electronic devices. As a storage device, it typically uses flash
memory in a standardized enclosure, and was first specified and produced by
SanDisk Corporation in 1994. The physical format is now used for a variety
of devices. There are two main subdivisions of CF cards, Type I and the
slightly thicker Type II cards. There are two, soon to be three, main speeds
of cards including the original CF, CF High Speed (using CF+/CF2.0), and an
even faster CF3.0 standard that is being adopted as of 2005. The CF Type II
slot is used by Microdrives and some other devices.
CF was among the first flash memory standards to compete with the earlier
and larger PC Card Type I memory cards, and was originally built around
Intel's NOR-based flash memory, though it switched over to NAND. CF is among
the oldest and most successful formats, and has held on to a niche in the
professional camera market especially well. It has benefited from having
both a good cost to memory size ratio relative to other formats for much of
its life, and generally having larger capacities available than smaller
formats.
CF cards can be used directly in PC Card slot with a plug adapter, and with
a reader, to any number of common ports like USB or FireWire. More
impressively, thanks to its bigger size relative to the smaller cards that
came later, many other formats can be used directly in a CF card slot with
an adapter (including SD/MMC, Memory Stick Duo, xD-Picture Card in a Type I
slot, and SmartMedia in a Type II slot, as of 2005) (some multi-card readers
use CF for I/O as well).
Cell processor -
Cell is a microprocessor jointly developed by Sony, Toshiba, and IBM. The
Cell architecture is intended to be scalable through the use of vector
processing. The first major commercial application of Cell is in Sony's
upcoming PlayStation 3 game console. Cell is a shorthand for Cell Broadband
Engine Architecture. The project's budget is estimate in US $400 million.
Cell was developed to be a general purpose processor and also a multimedia
processor.
Component video -
Component video is a type of analog video information that is transmitted or
stored as two or more separate signals. Component video can be contrasted
with composite video ( such as NTSC or PAL) in which all the video
information is combined into a single signal such as a TV broadcast.
However, component video cables are gradually being replaced by the higher
quality DVI and HDMI cables.
Composite video -
Composite video is the format of an analog television (picture only) signal
before it is combined with a sound signal and modulated onto an RF carrier.
It is usually in a standard format such as NTSC, PAL, or SECAM. It is a
composite of three source signals called Y, U and V (together referred to as
YUV) with sync pulses. Y represents the brightness or luminance of the
picture and includes synchronizing pulses, so that by itself it could be
displayed as a monochrome picture. U and V between them carry the colour
information. They are first mixed with two orthogonal phases of a colour
carrier signal to form a signal called the chrominance. Y and UV are then
added together. Since Y is a baseband signal and UV has been mixed with a
carrier, this addition is equivalent to frequency-division multiplexing.
Composite video can easily be directed to any broadcast channel simply by
modulating the proper RF carrier frequency with it. Most analogue home video
equipment records a signal in (roughly) composite format: LaserDiscs store a
true composite signal, while VHS tapes use a slightly modified composite
signal. These devices then give the user the option of outputting the raw
signal, or modulating it on to a VHF or UHF frequency to appear on a
selected TV channel. In typical home applications, the composite video
signal is typically connected using an RCA jack, normally yellow (often
accompanied with red and white for right and left audio channels
respectively). BNC connectors and higher quality co-axial cable are often
used in more professional applications.
In Europe, SCART connections are often used instead of RCA jacks — though
SCART can also carry far superior RGB component video signals (and to a
lesser extent, S-Video), so where available, RGB is used instead of
composite video with computers, video game consoles, and DVD players.
Some devices that connect to a TV, such as videogame consoles (and the
ubiquitous home computers of the 1980s), naturally output a composite
signal. This may then be converted to RF with an external box known as an RF
modulator that generates the proper carrier (often for channel 3 or 4 in
North America). The RF modulator is preferably left outside the console so
the RF doesn't interfere with the components inside the machine. VCRs and
similar devices already have to deal with RF signals in their tuners, so the
modulator is located inside the box. Also, most early home computers usually
employed an internal RF modulator.
The process of modulating RF with the original video signal, and then
demodulating the original signal again in the TV, introduces several losses
into the signal. RF is also "noisy" because of all of the video and radio
signals already being broadcast, so this conversion also typically adds
noise or interference to the signal as well. For these reasons, it is
typically best to use composite connections instead of RF connections if
possible. Almost all modern video equipment has composite connectors, so
this typically isn't a problem.
However, just as the modulation and demodulation of RF loses quality, the
mixing of the various signals into the original composite signal does the
same. This has led to a proliferation of systems such as S-Video and
component video to separate out one or more of the mixed signals.
Composite video is often designated by the CVBS acronym, meaning either "Color,
Video, Blank and Sync", "Composite Video Baseband Signal", "Composite Video
Burst Signal", or "Composite Video with Burst and Sync".
Digital audio - Digital
audio refers to audio signals stored in a digital format.
DTS - DTS (formerly
known as Digital Theater Systems) is a multi-channel surround sound format
used for both commercial/theatrical and consumer grade applications (with
significant technical differences between home and commercial/theatrical
variants: the latter being a traditional ADPCM compression system and the
former a sophisticated hybrid perceptual and signal-redundancy compressor).
It is used for in-movie sound both on film and on DVD, and during the last
few years of the format's existence, several Laserdisc releases had DTS
soundtracks. The company which created it, Digital Theater Systems, is now
referred to simply as DTS. One of the company's initial investors was film
director Steven Spielberg, who felt that theatrical sound formats up until
the company's founding were no longer state of the art, and as a result were
no longer optimal for use on projects where quality sound reproduction was
of the utmost importance. Work on the format started in 1991, four years
after Dolby Labs started work on their new codec, Dolby Digital. The basic
and most common version of the format is a 5.1 channel system, supporting
five primary speakers and a subwoofer, referred to as an LFE (Low Frequency
Effects) channel. Note however that encoders and decoders support numerous
channel combinations and stereo, four-channel and four-channel+LFE
soundtracks have been released commercially on DVD, CD and LaserDisc.
Other newer DTS variants are also currently available, including versions
that support up to 7 primary audio channels (DTS-ES). DTS's main competitors
in multichannel theatrical audio are Dolby Digital and SDDS, although only
Dolby Digital and DTS are used on DVDs and implemented in home theater
hardware. Spielberg debuted the format with his 1993 production of Jurassic
Park, which came slightly less than a full year after the 'official'
theatrical debut of Dolby Digital ('Batman Returns'). In addition, Jurassic
Park also became the first home video release to contain DTS sound when it
was released on Laserdisc in January 1997, two years after the first Dolby
Digital home video release ('Clear and Present Danger' on LaserDisc) which
debuted in January 1995.
In theatrical use, information in the form of a modified time code is
optically imaged onto the film, a DTS processor in the projection booth uses
this timecode to synchronize the projected image with the soundtrack audio,
which is recorded in compressed form on standard CD-ROM media at 1.5 Mbit/s.
The processor also acts as a transport mechanism, it holds and reads the
audio discs. The units can generally hold 3 discs, allowing a single
processor/transport to handle 2-disc film soundtracks along with a 3rd disc
containing sound for theatrical trailers. In addition, specific elements of
the imprinted timecode allow identifying data to be embedded within the
code, ensuring that a certain film's soundtrack will only run with that
film.
One of the main advantages of DTS (for DVDs) is that it has a much higher
bitrate than an equivalent Dolby track. DTS typically uses 768-1536 kbps
(overall), while Dolby only uses 192-448 kbps. Proponents claim that the
extra bits give higher fidelity and a greater dynamic range, providing
richer and more life-like sound.
GDDR3 - GDDR3 (Graphics
Double Data Rate, version 3) is a graphics card-specific memory technology,
designed by ATI Technologies.
It has much the same technological base as DDR2, but the power and heat
dispersal requirements have been reduced somewhat, allowing for higher-speed
memory modules, and simplified cooling systems. Unlike the DDR2 used on
graphics cards, GDDR3 is unrelated to the upcoming JEDEC DDR3 specification.
This memory uses internal terminators, enabling it to better handle certain
graphics demands. To improve bandwidth, GDDR3 memory transfers 4 bits of
data per pin in 2 clock cycles.
Despite being designed by ATI, the first card to use the technology was
nVidia's GeForce FX 5700 Ultra, where it replaced the DDR2 modules used up
to that time. The next card to use GDDR3 was nVidia's GeForce 6800 Ultra,
where it was key in maintaining reasonable power requirements compared to
the cards predecessor, the GeForce 5950 Ultra. ATI began using the memory on
its Radeon X800 cards. GDDR3 is Sony's choice for the PlayStation 3 gaming
console's graphics processor, although the main system memory will be
comprised of XDR DRAM. Microsoft's Xbox 360 is also shipped with 512 MB of
GDDR3 memory, and is helping to pioneer the use of this memory as standard
system memory rather than only video memory.
DDR3 memory is a different technology from GDDR3.
Gigabit Ethernet -
Gigabit Ethernet (GbE) is a term describing various technologies for
implementing Ethernet networking at a nominal speed of one gigabit per
second.
As a result of research done at Xerox Corporation in the early 1970s,
Ethernet has evolved into the most widely implemented networking protocol
today. Fast Ethernet increased speed from 10 to 100 megabits per second (Mbit/s).
Gigabit Ethernet was the next iteration, increasing the speed to 1000 Mbit/s.
It was standardized in June 1998.
Gigabit Ethernet is supported over both optical fiber and twisted pair
cable. Physical layer standards include the obsolete 1000BASE-CX and
1000BASE-T for copper cabling; and 1000BASE-SX and 1000BASE-LX over optic
fiber.
Initially, Gigabit Ethernet was deployed in high-capacity backbone network
links (for instance, on a high-capacity campus network). In 2000, Apple's
Power Mac G4 and PowerBook G4 featured the connection. Recently, it has
become a built-in feature in many motherboards. In May 2005, the Apple iMac
G5 was redesigned to include Gigabit Ethernet. Its desktop and small-network
applications include providing connectivity between cluster nodes, video
editing and file transfers.
Gigabit Ethernet is not the fastest Ethernet standard, with the ratification
of 10 Gigabit Ethernet in 2002, which is 10 times faster.
High dynamic range imaging
- In computer graphics and cinematography, high dynamic range imaging (HDRI
for short) is a set of techniques that allow a far greater dynamic range of
exposures than normal digital imaging techniques. The intention is to
accurately represent the wide range of intensity levels found in real
scenes, ranging from direct sunlight to the deepest shadows.
This provides the opportunity to shoot a scene and have total control of the
final imaging from the beginning to the end of the photography project. An
example would be that it provides the possibility to re-expose. One can
capture as wide a range of information as possible on location and choose
what is wanted later.
Gregory Ward is widely considered to be the founder of the file format for
high dynamic range imaging. The use of high dynamic range imaging in
computer graphics has been pioneered by Paul Debevec. He is considered to be
the first person to create computer graphic images using HDRI maps to
realistically light and animate CG objects.
When preparing for display, a high dynamic range image is often tone mapped
and combined with several full screen effects.
HDMI - The
High-Definition Multi-media Interface (HDMI) is an industry-supported,
uncompressed, all-digital audio/video interface. HDMI provides an interface
between any compatible digital audio/video source, such as a set-top box,
DVD player, and A/V receiver and a compatible digital audio and/or video
monitor, such as a digital television (DTV).
HDMI supports standard, enhanced, or high-definition video, plus
multi-channel digital audio on a single cable. It is independent of the
various DTV standards such as ATSC, DVB(-T,-S,-C), as these are
encapsulations of the MPEG data streams, which are passed off to a decoder,
and output as uncompressed video data, which can be high-definition. This
video data is then encoded into TMDS for transmission digitally over HDMI.
HDMI also includes support for 8-channel uncompressed digital audio.
Beginning with version 1.2, HDMI now supports up to 8 channels of one-bit
audio. One-bit audio is what is used on Super Audio CDs.
The standard Type A HDMI connector has 19 pins, and a higher resolution
version called Type B, has been defined, although it is not yet in common
use. Type B has 29 pins, allowing it to carry an expanded video channel for
use with high-resolution displays. Type-B is designed to support resolutions
higher than 1080p.
Type A HDMI is backward-compatible with the single-link Digital Visual
Interface (DVI) used on modern computer monitors and graphics cards. This
means that a DVI source can drive an HDMI monitor, or vice versa, by means
of a suitable adapter or cable, but the audio and remote control features of
HDMI will not be available. Additionally, without support for HDCP, the
video quality and resolution may be artificially downgraded by the signal
source to prevent the end user from viewing or especially copying legally
protected content. Type B HDMI is similarly backward-compatible with
dual-link DVI.
The HDMI Founders include leading consumer electronics manufacturers
Hitachi, Matsushita Electric Industrial (Panasonic), Philips, Sony, Thomson
(RCA), Toshiba, and Silicon Image. Digital Content Protection, LLC (a
subsidiary of Intel) is providing High-bandwidth Digital Content Protection
(HDCP) for HDMI. In addition, HDMI has the support of major motion picture
producers Fox, Universal, Warner Bros., and Disney, and system operators
DirecTV and EchoStar (Dish Network) as well as CableLabs and Samsung.
HDTV - High-definition
television (HDTV) means broadcast of television signals with a higher
resolution than traditional formats (NTSC, SÉCAM, PAL) allow. Except for
early analog formats in Europe and Japan, HDTV is broadcast digitally, and
therefore its introduction sometimes coincides with the introduction of
digital television (DTV).
Historically, the term high-definition television was also used to refer to
television standards developed in the 1930s to replace the early
experimental systems, although, not so long afterwards, Philo T. Farnsworth,
John Logie Baird and Vladimir Zworkin had each developed competing TV
systems but resolution was not the issue that separated their substantially
different technologies. It was patent interference lawsuits and deployment
issues given the tumultuous financial climate of the late 20's and 30's.
Most patents were expiring by the end of World War II leaving the market
wide open and no worldwide standard for television agreed upon. The world
used analog PAL, NTSC, SECAM and other standards for over half a century.
The terms HD ready and HD compatible are being used around the industrial
world for marketing purposes. They indicate that a TV or display is able to
accept video over an HDMI connection, using a new connector design, the main
purpose of which seems to be to ensure that digital video is only passed
over an interface which, by agreement, incorporates copyright protection.
Even HD-ready sets do not necessarily have enough pixels to display video to
the 1080-line (1920x1080) or 720-line (1280x720) HD standards in full
resolution without interpolation, and HD-compatible sets are often just
standard-definition sets with an HDMI input. This is a confusing use of the
terms HD and HDTV.
Linux - Linux is a
computer operating system and its kernel. It is one of the most prominent
examples of free software and of open-source development: unlike proprietary
operating systems such as Windows and Mac OS, all of its underlying source
code is available to the public for anyone to freely use, modify, improve,
and redistribute.
In the narrowest sense, the term Linux refers to the Linux kernel, but it is
commonly used to describe entire Unix-like operating systems (also known as
GNU/Linux) that are based on the Linux kernel combined with libraries and
tools from the GNU Project and other sources. Most broadly, a Linux
distribution bundles large quantities of application software with the core
system, and provides more user-friendly installation and upgrades.
Initially, Linux was primarily developed and used by individual enthusiasts.
Since then, Linux has gained the support of major corporations such as IBM,
Sun Microsystems, Hewlett-Packard, and Novell for use in servers and is
gaining popularity in the desktop market. Proponents and analysts attribute
this success to its vendor independence (the opposite of vendor lock-in),
low cost, security, and reliability.
Linux was originally developed for Intel 386 microprocessors and now
supports all popular computer architectures (and several obscure ones). It
is deployed in applications ranging from embedded systems (such as mobile
phones and personal video recorders) to personal computers to
supercomputers.
LPCM - Linear Pulse Code
Modulation (or LPCM) is a format that is a popular choice in music
production. It can have up to 8 channels of audio at 48 kHz or 96 kHz
sampling frequency and 16, 20 or 24-bits per sample. It has a maximum bit
rate of 6.144 MB/s.
The format, without compressing the sound data, simultaneously samples and
captures analog signals and transforms them into digital signals. The
uncompressed digital audio is the same format as what is used for music CDs.
LPCM has been defined as a part of the DVD standard, but most average DVD
players only support 48 kHz/16-bit capability. Only relatively more
expensive players have built-in 96 kHz/24-bit capabilities.
To start enjoying the benefits of 24-bit/96 kHz LPCM audio, you will need to
make sure you have the right hardware to support it. For the PC, you will
need to have a sound card that fully supports 24-bit/96 kHz LPCM. In
addition to that, the DVD movie you are playing has to be recorded in
24-bit/96 kHz LPCM format (generally these are musicals or concerts).
MB - A megabyte is a
unit of information or computer storage equal to approximately one million
bytes. Megabyte is commonly abbreviated as MB (not to be confused with Mb,
which is used for megabits), and sometimes as meg.
MMC - The Multimedia
Card (MMC) is a flash memory memory card standard. Unveiled in 1997 by
Siemens AG and SanDisk, it is based on Toshiba's NAND-based flash memory,
and is therefore much smaller than earlier systems based on Intel NOR-based
memory such as Compact Flash. MMC is about the size of a postage stamp: 24
mm x 32 mm x 1.5 mm. MMC originally used a 1-bit serial interface, but newer
versions of the specification allow transfers of 4 or sometimes even 8 bits
at a time. They have been more or less superseded by Secure Digital cards,
but still see significant use because MMC cards can be used in any device
which supports SD cards.
Typically, an MMC card is used as storage media for a portable device, in a
form that can easily be removed for access by a PC. For example, a digital
camera would use an MMC card for storing image files. With an MMC reader
(typically a small box that connects via USB or some other serial
connection, although some can be found integrated into the computer itself),
a user could copy the pictures taken with the digital camera off to his or
her computer. Modern computers, both laptops and desktops, often have SD
slots, which can read MMC cards.
MMC cards are currently available in sizes up to and including 2 GB, and are
used in almost every context in which memory cards are used, like cellular
phones, digital audio players, digital cameras, and PDAs. Since the
introduction of Secure Digital few companies build MMC slots into their
devices, but the slightly-thinner, pin-compatible MMC cards can be used in
any device that supports SD cards. A handful of companies, most notably
Nokia, still support MMC exclusively, however.
Memory Stick - Memory
Stick is a removable flash memory card format, launched by Sony in October
1998, and is also used in general to describe the whole family of Memory
Sticks. This family includes the Memory Stick Pro, a revision that allows
greater maximum storage capacity and faster file transfer speeds, and Memory
Stick Duo, a small-form-factor version of the Memory Stick, and the even
smaller Memory Stick Micro.
Typically, a Memory Stick is used as storage media for a portable device, in
a form that can easily be removed for access by a PC. For example, Sony
digital cameras use Memory Sticks for storing image files. With a Memory
Stick reader (typically a small box that connects via USB or some other
serial connection), a user could copy the pictures taken with the Sony
digital camera off to his or her computer. Sony uses and has used Memory
Sticks in digital cameras, digital music players, PDAs, cellular phones, the
PlayStation Portable, and in other devices, and the Sony VAIO line of
personal computers has long included Memory Stick slots.
Aside from copying image files from digital cameras, a user could also copy
any type of file to or from a stick. There are also readers that use PCMCIA,
CompactFlash, 3.5" inch floppy drive, and other formats. In terms of
compatibility, older Memory Sticks can be used in newer MS drives (Memory
Stick Duo with an adapter can be used in newer drives as well). However,
Memory Stick Pro and Memory Stick Pro Duo are often not supported in older
drives. Also, while high-speed Pro or Pro Duo cards will work in Pro drives
(Pro Duo needing an adapter), their higher speed may not be available. The
original memory stick was avaible in sizes up to 128 MB, and a sub-version,
Memory Stick Select allows two banks of 128 MB to be on the same card.
Memory Stick Pro has a maximum potential size of 32 GB according to Sony,
with sizes up to 4 GB available as of 2005.
The Memory Stick is defined in the minds of many by its proprietary nature,
as the majority of portable devices that use it are Sony devices. The
significant third-party licensees that make Memory Sticks are SanDisk and
Lexar.) In spite of its proprietary nature (or because of Sony's support for
the format), the Memory Stick has outlived almost all other strictly
proprietary flash memory formats, and has a longevity comparable only to
CompactFlash and Secure Digital.
Synergistic Processing
Elements (SPE) - Each SPE is composed of a "Synergistic Processing Unit"
("SPU"), and an SMF unit (DMA, MMU, and bus interface). [5] An SPE is a RISC
processor with 128-bit SIMD organization [6] for single and double precision
instructions. Each SPE contains a 256 KiB instruction and data local memory
area (called "local store") which is visible to the PPE and can be addressed
directly by software. The local store does not operate like a conventional
CPU cache since it is neither transparent to software nor does it contain
hardware structures that predict what data to load. The SPEs contain a 128 ×
128 register file and measure 14.5 mm² on a 90 nm process. An SPE can
operate on 16 8-bit integers, 8 16-bit integers, 4 32-bit integers, or 4
single precision floating-point numbers in a single clock cycle.
In one typical usage scenario, the system will load the SPEs with small
programs (similar to threads), chaining the SPEs together to handle each
step in a complex operation. For instance, a set-top box might load programs
for reading a DVD, video and audio decoding, and display, and the data would
be passed off from SPE to SPE until finally ending up on the TV. Another
possibility is to partition the input data set and have several SPEs
performing the same kind of operation in parallel. At 3.2 GHz, each SPE
gives a theoretical 25.6 GFLOPS of performance. Performance of the PPE's VMX
unit is unclear, but should be around 12 GFLOPS in addition to the SPEs.
In comparison to a modern personal computer, the comparatively high overall
floating point performance of the Cell processor seemingly dwarfs the
capabilities of the SIMD unit in desktop CPUs like the Pentium 4 and the
Athlon 64. However, it should be noted that comparing only the floating
point capabilities of the system is a single-dimensional and
application-specific metric. Unlike the Cell processor, the aforementioned
desktop CPUs are more suited to the general purpose software one might run
on a personal computer. Furthermore, Cell is optimized for single-precision
calculations; for double-precision, as used on personal computers, the
performance drops by an order of magnitude to levels similar to desktops.
According to recent testing by IBM [7], SPEs can be expected to reach 75.9%
of their theoretical performance.
S/PDIF - S/PDIF or
S/P-DIF stands for Sony/Philips Digital Interface Format, also IEC 958 type
II, part of IEC-60958. It is a collection of hardware and low-level protocol
specifications for carrying PCM stereo digital audio signals between devices
and stereo components.
S/P-DIF is a consumer version of the standard known as AES/EBU; it provides
small differences in the protocol and requires less expensive hardware.
S-Video - Separate
video, abbreviated S-Video and also known as Y/C (or erroneously, S-VHS and
"super video") is an analog video signal that carries the video data as two
separate signals (brightness and colour), unlike composite video which
carries the entire set of signals in one package.
SD - Secure Digital (SD)
is a flash memory memory card format. It is used in portable devices,
including digital cameras and handheld computers. SD cards are based on the
older Multi Media Card (MMC) format, but most (not all) are physically
slightly thicker than MMC cards. They also boast higher data transfer rates,
but this is always changing, particularly in light of recent improvements to
the MMC standard. Most (not all) offer an optional lock switch on the side
to prevent accidental overwriting, and (little-used) DRM features. SD cards
generally measure 32 mm × 24 mm × 2.1 mm, but can be as thin as 1.4 mm, just
like MMC cards (see below).
There are different speed grades available. They are referred to with the
same nx notation as CD-ROMs; a multiple of 150 kB/s. Basic cards transfer
data up to 6 times as fast (900 kB/s) as the standard CD-ROM speed.
High-speed cards are made with higher data transfer rates like 66x (10
MB/s), and high-end cards have speeds of 133x or higher. Some digital
cameras require high-speed cards to record video smoothly or capture
multiple still photographs in rapid succession. As of December 2005, most
devices comply to the SD card specification 1.01, with maximum speed of 66x.
Higher speeds of up to 133x are defined by specification 1.1.
Devices with SD slots can use the thinner MMC cards, but the standard SD
cards will not fit into the thinner MMC slots. SD cards can be used directly
in CompactFlash or PC Card slots with an adapter. MiniSD and MicroSD cards
can be used directly in SD slots with an adapter. There are some SD cards
that have a USB connector built in for dual-purpose use, and there are
readers which allow SD cards to be accessed via many connectivity ports such
as USB, FireWire, and the common parallel port. SD cards can also be
accessed via a floppy disk drive with a FlashPath adapter.
TFLOPS - In computing,
FLOPS is an abbreviation of FLoating point Operations Per Second. This is
used as a measure of a computer's performance, especially in fields of
scientific calculations that make heavy use of floating point calculations.
(Compare to MIPS -- million instructions per second.) One should speak in
the singular of a FLOPS and not of a FLOP, although the latter is frequently
encountered. The final S stands for second and does not indicate a plural.
Computing devices exhibit an enormous range of performance levels in
floating-point applications, so it makes sense to introduce larger units
than the FLOPS. The standard SI prefixes can be used for this purpose,
resulting in such units as the megaFLOPS (MFLOPS, 106 FLOPS), the gigaFLOPS
(GFLOPS, 109 FLOPS), the teraFLOPS (TFLOPS, 1012 FLOPS), and the petaFLOPS (PFLOPS,
1015 FLOPS).
USB - Universal Serial
Bus (USB) provides a serial bus standard for connecting devices, usually to
computers such as PCs and the Apple Macintosh, but is also becoming
commonplace on video game consoles such as Sony's PlayStation 2, Microsoft's
Xbox 360, Nintendo's Revolution, and PDAs, and even devices like televisions
and home stereo equipment.
VRAM - Dynamic random
access memory (DRAM) is a type of random access memory that stores each bit
of data in a separate capacitor. As real-world capacitors are not ideal and
hence leak electrons, the information eventually fades unless the capacitor
charge is refreshed periodically. Because of this refresh requirement, it is
a dynamic memory as opposed to SRAM and other static memory. Its advantage
over SRAM is its structural simplicity: only one transistor and a capacitor
are required per bit, compared to six transistors in SRAM. This allows DRAM
to reach very high density. Since DRAM loses its data when the power supply
is removed, it is in the class of volatile memory devices.
Wi-Fi - Wi-Fi (also WiFi,
Wi-fi, Wifi, or wifi) is a set of product compatibility standards for
wireless local area networks (WLAN) based on the IEEE 802.11 specifications.
New standards beyond the 802.11 specifications, such as 802.16(WiMAX), are
currently in the works and offer many enhancements, anywhere from longer
range to greater transfer speeds.
Wi-Fi was intended to be used for mobile devices and LANs, but is now often
used for Internet access. It enables a person with a wireless-enabled
computer or personal digital assistant (PDA) to connect to the Internet when
in proximity of an access point. The geographical region covered by one or
several access points is called a hotspot.
Contrary to popular belief, Wi-Fi did not originally stand for
Wireless-Fidelity. The term "Wi-Fi" was developed by the Wi-Fi Alliance
along with the Interbrand Corporation (here) to describe WLAN products that
are based on the IEEE 802.11 standards. Phil Belanger of the Wi-Fi Alliance
quoted, "Wi-Fi and the yin yang style logo were invented by Interbrand. We
(the founding members of the Wireless Ethernet Compatibility Alliance, now
called the Wi-Fi Alliance) hired Interbrand to come up with the name and
logo that we could use for our interoperability seal and marketing efforts.
We needed something that was a little catchier than “IEEE 802.11b Direct
Sequence”. Later, the term "Wireless Fidelity" was coined with the marketing
of a new tag line, "The Standard for Wireless Fidelity." But that was soon
dropped due to confusion among customers and consumers.
Certified products can use the official Wi-Fi logo, which indicates that the
product is interoperable with any other product also showing the logo.
XDR DRAM - XDR DRAM is a
high performance RAM Interface like SDR-SDRAM and DDR-SDRAM. The XDR
solution was engineered to be effective in small high-bandwidth consumer
systems as well as in high-performance main memory applications. Rambus owns
the technology. XDR is the official choice by Sony for the PlayStation 3
console.
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